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Old 03-23-2010, 01:21 AM
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Jon Chung Jon Chung is offline
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Join Date: Apr 2004
Location: Sydney, Australia
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Re: [Exalted, Hax] Solar Hero Style

Solar Hero Style

The Solar Hero Style (known as Fist of the Daystar Style among the Fivescore Fellowship) is a Celestial Martial Arts Style. It considers all brawling aids (fighting gauntlets, iron boots, cestus, khatar, spiked harness, any other weapons that function on the same principles as punch, kick and clinch) and improvised weapons to be form weapons. It is fully compatible with armour, but not compatible with inhuman body patterns, such as a tyrant lizard's shape. It may not be used with inhuman natural weapons, such as a mutation providing razor-tipped tentacles.

The style is considered a tree of native Solar Charms when used by Solar Exalted. All repurchases and expansions are native Solar Charms, and are inaccessible to characters learning this style as a Celestial Martial Art. They are not required in order to complete the style.

New Keyword: Hero. Hero effects only function for the Exalt type for which these Charms are considered native. Learning a Hero Charm as the appropriate Exalt type's Charms instead of Celestial Martial Arts with the Eclipse/Moonshadow/Fiend anima power also unlocks their use.

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Fists of Iron Technique
Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (Step 1)
Keywords: Combo-OK, Hero
Duration: Scene
Prerequisites: None

The pugilist infuses her hands with the strength of her Essence and strikes like the Unconquered Sun. The damage of her unarmed Martial Arts attacks and clinch crush attacks is increased by her Essence. In addition, all her unarmed Martial Arts attacks may inflict Lethal or Bashing damage as the character chooses, and count as magical weapons if that status would be beneficial, such as for parrying lethal damage or striking an opponent immune to mortal weaponry. Learning this Charm improves a character's natural Punch, Kick and Clinch weapons to Perfect quality.

Hero: For Solar Exalted, this Charm has no cost and a type and duration of Permanent. They may use their Martial Arts instead of Essence to calculate numerical effects. The status of their unarmed Martial Arts attacks is upgraded to that of orichalcum artifact weapons if that status would be beneficial, including artifact weapons' resistance to damage. A Solar may strike a burning fire elemental which would otherwise damage her hands with no fear, unless it burned hot enough to melt orichalcum. Similarly, she may not be deprived of her ability to make unarmed Martial Arts attacks by Crippling effects unless they could damage orichalcum limbs. Lastly, in addition to Perfect quality, Solar Exalted add the orichalcum Magical Material bonus and the Piercing tag to their natural Punch, Kick and Clinch weapons when they learn this Charm.


Sledgehammer Fist Punch
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Hero
Duration: Instant
Prerequisites: Fists of Iron Technique

The pugilist's anima flares, and she strikes like the judgement of Heaven. This technique is also known as the Pillar-Breaking Blow. This Charm supplements an unarmed Martial Arts attack. If this attack strikes, it deals double base damage, double raw damage against inanimate objects.

Hero: For Solar Exalted, this Charm is Reflexive (Step 7).


Dragon Coil Technique
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 1)
Keywords: Combo-OK, Hero
Duration: Action
Prerequisites: Fists of Iron Technique

The clinch of the Lawgivers is inexorable. The pugilist may, if she chooses, crush the life from the strongest opponent. This Charm adds half the pugilist's Essence in bonus successes to the dice pools to inflict, maintain and control a clinch, as well as adding her Essence to the raw damage of clinch crush attacks and her Strength + Athletics total for dragging a clinched opponent.

Hero: While this Charm is active, the Solar may parry and dodge freely while in a clinch, and may clinch with one hand. She may use her Martial Arts to determine the Charm's numerical effect.

Repurchase: The Solar may willingly end Dragon Coil Technique to automatically break free of clinches. This effect may also be used in order to automatically escape from any form of physical restraint that resembles a clinch, such as being tied up with rope or bound in shackles, destroying the restraints in the process. If this Charm is contested by another effect, the Solar adds her Essence in bonus successes to the rolloff.


Solar Hero Form
Cost: 6m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 6, DV -1)
Keywords: Form-type, Obvious, Hero
Duration: Scene
Prerequisites: Sledgehammer Fist Punch, Dragon Coil Technique

The pugilist suffuses her body with the Essence of the Sun. She becomes a paragon of strength and skill, radiant with the power of a legendary hero returned. There is nothing formal to this fighting style, but there is an unstoppable and unchallengeable grace to it. This is a honest battle art, for champions, gladiators and heroes. It was forged in the dawning of the world so that the Solar Exalted could face the greatest monsters with nothing save their hands and skill and be undaunted by them. The pugilist may reflexively spend 1 mote in Step 7 to count bonus successes on her unarmed Martial Arts attack rolls twice for the purposes of damage.

Hero: To a Solar Exalt, this Charm is Reflexive (Step 1) and has the Combo-OK Keyword.

Repurchase: At Essence 4, this Charm is exempt from the limit regarding the number of Form-type Charms a character can have active at any given time. At Essence 6, activating this Charm allows him to raise any other Martial Arts Form-type Charm he knows reflexively as part of the activation. Forms raised in this manner must still be paid for normally.


Heaven Thunder Hammer
Cost: None; Mins: Martial Arts 4, Essence 2; Type: Permanent
Keywords: Hero
Duration: Permanent
Prerequisites: Solar Hero Form

The fury of the Lawgivers scatters their enemies like leaves before a storm. This Charm improves Sledgehammer Fist Punch. Whenever an attack enhanced by Sledgehammer Fist Punch hits, the pugilist may blast her target away from her horizontally, one yard for each point of raw damage, halved if the pugilist chooses to launch her opponent vertically. Targets that strike hard objects take one die of damage for each yard they would otherwise have travelled. Unlike falling damage, a victim may not escape harm by arresting their momentum with a Wits + Athletics roll.

Hero: A Solar Exalt may choose to hammer her opponents into the ground or other nearby surfaces rather than blow them away. Any vector is valid, not simply vertical or horizontal. In addition, hurled targets take damage equal to the initial knockback value upon landing or striking any barrier in the path of flight regardless of distance travelled.


Crashing Wave Throw
Cost: None; Mins: Martial Arts 4, Essence 2; Type: Permanent
Keywords: Hero
Duration: Permanent
Prerequisites: Solar Hero Form

The effective application of strength casts aside small nuisances like leaves. This Charm improves Dragon Coil Technique. Whenever the pugilist ends a clinch enhanced by Dragon Coil Technique by throwing her opponent, she may reflexively pay 3 motes to hurl her opponent an additional (Martial Arts x5) yards upward or (Martial Arts x10) yards horizontally. Characters take damage as with Heaven Thunder Hammer.

Hero: As with Heaven Thunder Hammer, a Solar Exalt may choose to slam her opponent into the ground or other nearby surfaces in place of a vertical or horizontal throw. Any vector is valid, not simply vertical or horizontal. In addition, hurled targets take damage equal to the initial knockback value upon landing or striking any barrier in the path of flight regardless of distance travelled.


Ox-Stunning Blow
Cost: 5m; Mins: Martial Arts 5, Essence 2; Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Crippling, Hero
Duration: Instant
Prerequisites: Solar Hero Form

The Essence-driven fists of the Solar Exalted can lay even legends low. This Charm produces a single unarmed Martial Arts attack. If this attack hits, calculate a virtual damage pool, ignoring the target's non-magical (Stamina, mortal armour, etc) soak. Every success on the damage roll imposes a -1 internal penalty to all of the target's actions until the end of the scene. The target takes no actual damage from this attack. Charms that reduce or negate damage interact normally with this Charm.

Hero: Solar Exalted using this Charm ignore all magical soak in addition to non-magical soak.


Hammer on Iron Technique
Cost: 5m 1w; Mins: Martial Arts 5, Essence 2; Type: Extra Action
Keywords: Combo-OK, Hero
Duration: Instant
Prerequisites: Solar Hero Form

The Lawgivers' arts of battle bring unrelenting punishment to their enemies. This Charm is a magical flurry. The pugilist makes a number of unarmed Martial Arts attacks equal to her Essence + 1, ignoring Rate and suffering a DV penalty equal to the highest penalty for any one attack. She must make all of her attacks against the same target.

Hero: A Solar Exalt may use her Dexterity + 1 to determine the effects of this Charm, and need not direct all her attacks against the same target.


Shockwave Technique
Cost: 7m; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Obvious, Hero
Duration: Instant
Prerequisites: Heaven Thunder Hammer, Crashing Wave Throw, Ox-Stunning Blow, Hammer on Iron Technique

The pugilist burns with Essence and strikes, her blow sending shockwaves through the world. This Charm produces a single unarmed Martial Arts attack. That attack is Unblockable, and is applied to every valid target except the pugilist herself within Essence yards in addition to her initial target. As this is a single attack that strikes multiple targets, Charms and other effects modifying the attack are activated and paid for only once. If used in mass combat, this Charm negates the DV bonus for the unit's Magnitude and does double raw damage to a unit in close formation. In addition, if Heaven Thunder Hammer is used, the unit's rout check has its difficulty increased by half the pugilist's Essence.

Hero: Solar Exalted pay 5m to use this Charm, and may choose to spare any targets they do not wish harmed or include themselves as a target if they wish. They may use their Martial Arts to determine the Charm's numerical effects. The greater control afforded by the Solar Exaltation allows the Solar to manifest this Charm with any thematics appropriate to their iconic anima banner. Doing so counts as environmental interaction for the purposes of stunt adjudication.

Repurchase: At Essence 4, the Solar may add 1w to the cost of the Charm in order to make it Undodgeable as well as Unblockable, as well as doubling the blast radius. This also causes the Charm to ignore all mass combat defensive bonuses and do double raw damage to any mass combat unit, triple to units in close formation. With a second repurchase at Essence 6, the Solar may double the mote cost of the Charm in addition to the previous +1w in order to expand the radius by a factor of ten, applied after the previous doubling. Use of this upgraded effect in mass combat is considered to be a mass destruction event, outside the scope of the mass combat system to handle. If a unit is subjected to this explosion, any entities not capable of independently resisting the shockwave are simply destroyed.

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Solar Hero Style: Expansions

These Charms are native Solar Charms, and are not part of the Solar Hero Style Celestial Martial Art. For the purposes of this hack, Solar Hero extensions published in Scroll of the Monk and Dreams of the First Age do not exist.


Orichalcum Fists of Battle
Cost: None; Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fists of Iron Technique

The heroes of the dawn are, first and foremost, matchless weapons, forged to slay the errant makers of the world. The Solar Exalt learns to channel her righteous fury into her blows, striking down the unclean with blazing flares of Solar Essence. This Charm enhances Fists of Iron Technique's, allowing the Solar to commit 3 motes as a Reflexive (Step 1) Charm action like non-Solar practitioners of the style as a Hero effect. This increases the Accuracy and Damage of her Punch, Kick and Clinch attacks by her primary Virtue. In addition, as a Holy effect, said attacks inflict aggravated damage to creatures of darkness. The Essence display is always thematically linked to the Solar's iconic anima banner.


Thunderclap Rush Attack
Cost: None; Mins: Martial Arts 3, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fists of Iron Technique

When the Solar Exalt strikes, she is swifter than lightning. The pugilist pours her Essence into quickening her actions. This Charm enhances her natural Punch, Kick and Clinch attacks. Attacks with those weapons are considered to have Speed 3, including Simple Charms such as Ox-Stunning Blow or Shockwave Technique. As Speed cannot be reduced below 3, any further Speed decrease instead becomes a bonus to Rate.


Irrepressible Bravery Tactic
Cost: None; Mins: Martial Arts 3, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Thunderclap Rush Attack

A master of Solar Hero Style has unparalleled battle awareness and perfect style, moving through combat with effortless ease. This Charm enhances the pugilist's Punch, Kick and Clinch attacks. Attacks made by these weapons and stunted within the thematics of Solar Hero Style treat stunt dice gained on them as successes rather than dice.


Knockout Blow
Cost: None; Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Ox-Stunning Blow

Solar Exalted with this Charm can topple even behemoths with a single punch. This Charm enhances Ox-Stunning Blow. The Solar may pay 1 additional willpower while invoking the Charm to use the following effect: If the post-soak virtual damage pool equals or exceeds the target's total number of remaining health levels, the target is rendered unconscious for the scene in addition to the penalties. Both effects are considered to be the same Crippling effect. Removing one removes the other.


Dancing with Strife Technique
Cost: 3m; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 10)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Irrepressible Bravery Tactic

To achieve true greatness, a warrior must challenge herself constantly against worthy foes. This Charm may be invoked whenever the Solar successfully parries or dodges an attack that accumulated no fewer than 5 or the Solar's Essence in successes, whichever is higher. It may not be used in conjunction with any effect that perfectly defends against attacks or causes them to automatically fail, nor may it be used against any attack incapable of harming the Solar. Successful use of this Charm restores 1 point of temporary Willpower.


Immortal Blade-Deflecting Palm
Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Solar Hero Form

This is immutable law: when an unstoppable force meets an immovable object, the object is not moved. The Solar Exalt internalizes this principle, and laughs into the teeth of the greatest assaults. The Solar may declare the use of Immortal Blade-Deflecting Palm in Step 2, automatically parrying any attack, including attacks that cannot be parried. This Charm costs an additional mote when used in conjunction with Defend Other, as the Solar's surety in her own invincibility does not necessarily apply to the defense of others. This Charm suffers from one of the Four Flaws of Invulnerability.

Repurchase: At Essence 4, the cost of Immortal Blade-Deflecting Palm after two consecutive invocations against the same flurry is reduced to 0 against any remaining attacks in the flurry.


Eye-for-an-Eye Response
Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisites: Solar Hero Form

This is the lesson of retaliation: when struck, strike back with greater force. Against the vengeance of the Solar Exalted, the fiercest assaults break and falter. This Charm grants the Solar an unarmed Martial Arts counterattack in Step 9 against any percieved attack made against her.

Repurchase: At Essence 3, whenever Eye-for-an-Eye Response is invoked in response to a flurry, every invocation past the first has its mote cost set to zero.


Supremacy of War Method
Cost: (1 virtue channel); Mins: Flawed Virtue 5, Martial Arts 5, Essence 6; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Shockwave Technique [x3]

With this Charm, the Solar becomes an avatar of glorious destruction, an incarnate titan of war.

This Charm enhances Solar Hero Form. She may choose to expend one Virtue channel from her Flawed Virtue to enhance the Form as she activates it. This immediately provokes a Limit roll. In addition, while the enhanced Form is active, the Solar is considered to suffer from a controlled version of the Foolhardy Contempt Limit Break. This compulsion takes precedence over her natural Limit Break if any conflicts occur. While the enhanced Form is active, she adds her Flawed Virtue's rating in automatic successes to all unarmed Martial Arts attack, damage and clinch control rolls. If she happens to know Epic Zeal of [Virtue] for her Flawed Virtue, she adds twice the Virtue's rating instead.

To end this state, the Solar must suppress the Virtue with which she activated this Charm. She may only activate this Charm if her Flawed Virtue is not suppressed.

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Damn it, I hate the 1-day edit limit.
__________________
Altered: Solar Hero Style | No More XP Sinks
Fixed: Violet Bier of Sorrows Style Tutorials: Paranoia Combos

Last edited by Jon Chung; 03-23-2010 at 02:38 PM..
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